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<meta content="Triangle3D,org.papervision3d.core.geom.renderables.Triangle3D,_materialName,_uvArray,faceNormal,id,material,renderCommand,screenZ,uv0,uv1,uv2,v0,v1,v2,vertices,visible,uv,createNormal,getRenderListItem,reset,updateVertices" name="keywords">
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<td align="left" class="titleTableTitle">Papervision3D 2.1 日本語 リファレンスガイド</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('../../../../../all-classes.html')" href="../../../../../package-summary.html">All&nbsp;Packages</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../../../all-classes.html')" href="../../../../../class-summary.html">All&nbsp;Classes</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../../../index-list.html')" href="../../../../../all-index-A.html">Index</a>&nbsp;|&nbsp;<a href="../../../../../index.html?org/papervision3d/core/geom/renderables/Triangle3D.html&amp;org/papervision3d/core/geom/renderables/class-list.html" id="framesLink1">Frames</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">No&nbsp;Frames</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="../../../../../images/logo.jpg"></td>
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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;Triangle3D</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a></td>
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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">org.papervision3d.core.geom.renderables</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class Triangle3D</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">Triangle3D <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../../../images/inherit-arrow.gif"> org.papervision3d.core.geom.renderables.AbstractRenderable</td>
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<td class="classHeaderTableLabel">Implements</td><td><a href="IRenderable.html">IRenderable</a></td>
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<p></p>
 <span lang="ja">Face3D クラスは、ライン状にテクスチャリングされたトライアングルをレンダリングさせるクラスです。 単色塗りと細いアウトラインもサポートしています。</span>
 <span lang="en">The Face3D class lets you render linear textured triangles. It also supports solid colour fill and hairline outlines.</span>
  <p></p>
<br>
<hr>
</div>
<a name="propertySummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">Public Properties</div>
<table id="summaryTableProperty" class="summaryTable " cellpadding="3" cellspacing="0">
<tr>
<th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#faceNormal">faceNormal</a> : <a href="../../math/Number3D.html">Number3D</a>
<div class="summaryTableDescription">
   <span lang="ja">ノーマルな表面です。</span>
   <span lang="en">The face normal</span>
   </div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#id">id</a> : Number<div class="summaryTableDescription">
  <span lang="ja">[読み取り専用] このインスタンスのユニーク id です。</span>
  <span lang="en">[読み取り専用] Unique id of this instance.</span>
  </div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#material">material</a> : <a href="../../proto/MaterialObject3D.html">MaterialObject3D</a>
<div class="summaryTableDescription">
   <span lang="ja">変形した Face3D インスタンスです。</span>
   <span lang="en">The transformed Face3DInstance</span>
   </div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_materialName">_materialName</a> : String<div class="summaryTableDescription">
  <span lang="ja">マテリアルの id です。</span>
  <span lang="en">A material id TODO</span>
  </div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#renderCommand">renderCommand</a> : RenderTriangle<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#screenZ">screenZ</a> : Number<div class="summaryTableDescription">
  <span lang="ja">[読み取り専用]変形したトライアングルの z 座標の平均深度です。つまり、カメラからの距離で、内部の z ソーティングの為に使用されます。</span>
  <span lang="en">[読み取り専用] The average depth (z coordinate) of the transformed triangle.</div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#uv">uv</a> : Array<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#uv0">uv0</a> : <a href="../../math/NumberUV.html">NumberUV</a>
<div class="summaryTableDescription">
  <span lang="ja">片面のトライアングルの背面のマテリアルプロパティを格納する MaterialObject3D オブジェクトです。</span>
  <span lang="en">A MaterialObject3D object that contains the material properties of the back of a single sided triangle.</span>
  </div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#uv1">uv1</a> : <a href="../../math/NumberUV.html">NumberUV</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#uv2">uv2</a> : <a href="../../math/NumberUV.html">NumberUV</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_uvArray">_uvArray</a> : Array<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#v0">v0</a> : <a href="../renderables/Vertex3D.html">Vertex3D</a>
<div class="summaryTableDescription">
   <span lang="ja">頂点に参照を格納する為に使用されます。</span>
   <span lang="en">Used to store references to the vertices.</span>
   </div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#v1">v1</a> : <a href="../renderables/Vertex3D.html">Vertex3D</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#v2">v2</a> : <a href="../renderables/Vertex3D.html">Vertex3D</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#vertices">vertices</a> : Array<div class="summaryTableDescription">
  <span lang="ja">トライアングルの3つの頂点の為の、Vertex3D オブジェクトの配列です。</span>
  <span lang="en">An array of Vertex3D objects for the three vertices of the triangle.</span>
  </div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#visible">visible</a> : Boolean<div class="summaryTableDescription">
  <span lang="ja">[読み取り専用]表面の可視化を指定するブーリアン値。つまり頂点はカメラの前にあります。</span>
  <span lang="en">[読み取り専用] A Boolean value that indicates that the face is visible, i.e.</div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
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</div>
<a name="methodSummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">Public Methods</div>
<table id="summaryTableMethod" class="summaryTable " cellpadding="3" cellspacing="0">
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<th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#Triangle3D()">Triangle3D</a>(do3dInstance:<a href="../../../objects/DisplayObject3D.html">DisplayObject3D</a>, vertices:Array, material:<a href="../../proto/MaterialObject3D.html">MaterialObject3D</a> = null, uv:Array = null)</div>
<div class="summaryTableDescription">
  <span lang="ja">Face3D コンストラクタは線状のテクスチャ又は単色塗りのトライアングルです。</span>
  <span lang="en">The Face3D constructor lets you create linear textured or solid colour triangles.</span>
    </div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#createNormal()">createNormal</a>():void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#getRenderListItem()">getRenderListItem</a>():IRenderListItem</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#reset()">reset</a>(object:<a href="../../../objects/DisplayObject3D.html">DisplayObject3D</a>, vertices:Array, material:<a href="../../proto/MaterialObject3D.html">MaterialObject3D</a>, uv:Array):void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#updateVertices()">updateVertices</a>():void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">Triangle3D</td>
</tr>
</table>
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<div class="MainContent">
<a name="propertyDetail"></a>
<div class="detailSectionHeader">Property detail</div>
<a name="faceNormal"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">faceNormal</td><td class="detailHeaderType">property</td>
</tr>
</table>
<div class="detailBody">
<code>public var faceNormal:<a href="../../math/Number3D.html">Number3D</a></code><p>
   <span lang="ja">ノーマルな表面です。</span>
   <span lang="en">The face normal</span>
   </p></div>
<a name="id"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">id</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var id:Number</code><p>
  <span lang="ja">[読み取り専用] このインスタンスのユニーク id です。</span>
  <span lang="en">[読み取り専用] Unique id of this instance.</span>
  </p></div>
<a name="material"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">material</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var material:<a href="../../proto/MaterialObject3D.html">MaterialObject3D</a></code><p>
   <span lang="ja">変形した Face3D インスタンスです。</span>
   <span lang="en">The transformed Face3DInstance</span>
   </p></div>
<a name="_materialName"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">_materialName</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var _materialName:String</code><p>
  <span lang="ja">マテリアルの id です。</span>
  <span lang="en">A material id TODO</span>
  </p></div>
<a name="renderCommand"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">renderCommand</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var renderCommand:RenderTriangle</code>
</div>
<a name="screenZ"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">screenZ</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var screenZ:Number</code><p>
  <span lang="ja">[読み取り専用]変形したトライアングルの z 座標の平均深度です。つまり、カメラからの距離で、内部の z ソーティングの為に使用されます。</span>
  <span lang="en">[読み取り専用] The average depth (z coordinate) of the transformed triangle. Also known as the distance from the camera. Used internally for z-sorting.</span>
  </p></div>
<a name="uv"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">uv</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>uv:Array</code>&nbsp;&nbsp;[read-write]<span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get uv():Array</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set uv(value:Array):void</code>
<br>
</div>
<a name="uv0"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">uv0</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var uv0:<a href="../../math/NumberUV.html">NumberUV</a></code><p>
  <span lang="ja">片面のトライアングルの背面のマテリアルプロパティを格納する MaterialObject3D オブジェクトです。</span>
  <span lang="en">A MaterialObject3D object that contains the material properties of the back of a single sided triangle.</span>
  </p></div>
<a name="uv1"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">uv1</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var uv1:<a href="../../math/NumberUV.html">NumberUV</a></code>
</div>
<a name="uv2"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">uv2</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var uv2:<a href="../../math/NumberUV.html">NumberUV</a></code>
</div>
<a name="_uvArray"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">_uvArray</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var _uvArray:Array</code>
</div>
<a name="v0"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">v0</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var v0:<a href="../renderables/Vertex3D.html">Vertex3D</a></code><p>
   <span lang="ja">頂点に参照を格納する為に使用されます。</span>
   <span lang="en">Used to store references to the vertices.</span>
   </p></div>
<a name="v1"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">v1</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var v1:<a href="../renderables/Vertex3D.html">Vertex3D</a></code>
</div>
<a name="v2"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">v2</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var v2:<a href="../renderables/Vertex3D.html">Vertex3D</a></code>
</div>
<a name="vertices"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">vertices</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var vertices:Array</code><p>
  <span lang="ja">トライアングルの3つの頂点の為の、Vertex3D オブジェクトの配列です。</span>
  <span lang="en">An array of Vertex3D objects for the three vertices of the triangle.</span>
  </p></div>
<a name="visible"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">visible</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var visible:Boolean</code><p>
  <span lang="ja">[読み取り専用]表面の可視化を指定するブーリアン値。つまり頂点はカメラの前にあります。</span>
  <span lang="en">[読み取り専用] A Boolean value that indicates that the face is visible, i.e. it's vertices are in front of the camera.</span>
  </p></div>
<a name="constructorDetail"></a>
<div class="detailSectionHeader">Constructor detail</div>
<a name="Triangle3D()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">Triangle3D</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
</tr>
</table>
<div class="detailBody">
<code>public function Triangle3D(do3dInstance:<a href="../../../objects/DisplayObject3D.html">DisplayObject3D</a>, vertices:Array, material:<a href="../../proto/MaterialObject3D.html">MaterialObject3D</a> = null, uv:Array = null)</code><p>
  <span lang="ja">Face3D コンストラクタは線状のテクスチャ又は単色塗りのトライアングルです。</span>
  <span lang="en">The Face3D constructor lets you create linear textured or solid colour triangles.</span>
    </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">do3dInstance</span>:<a href="../../../objects/DisplayObject3D.html">DisplayObject3D</a></code> &mdash; An array of Vertex3D objects for the three vertices of the triangle.
  </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">vertices</span>:Array</code> &mdash; A MaterialObject3D object that contains the material properties of the triangle.
  </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">material</span>:<a href="../../proto/MaterialObject3D.html">MaterialObject3D</a></code> (default = <code>null</code>)<code></code> &mdash;   An array of {x,y} objects for the corresponding UV pixel coordinates of each triangle vertex.
  </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">uv</span>:Array</code> (default = <code>null</code>)<code></code></td>
</tr>
</table>
</div>
<a name="methodDetail"></a>
<div class="detailSectionHeader">Method detail</div>
<a name="createNormal()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">createNormal</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
</tr>
</table>
<div class="detailBody">
<code>public function createNormal():void</code>
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<a name="getRenderListItem()"></a>
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<td class="detailHeaderName">getRenderListItem</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public override function getRenderListItem():IRenderListItem</code>
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<span class="label">Returns</span>
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<td width="20"></td><td><code>IRenderListItem</code></td>
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<a name="reset()"></a>
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<td class="detailHeaderName">reset</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public function reset(object:<a href="../../../objects/DisplayObject3D.html">DisplayObject3D</a>, vertices:Array, material:<a href="../../proto/MaterialObject3D.html">MaterialObject3D</a>, uv:Array):void</code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">object</span>:<a href="../../../objects/DisplayObject3D.html">DisplayObject3D</a></code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">vertices</span>:Array</code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">material</span>:<a href="../../proto/MaterialObject3D.html">MaterialObject3D</a></code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">uv</span>:Array</code></td>
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<a name="updateVertices()"></a>
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<td class="detailHeaderName">updateVertices</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public function updateVertices():void</code>
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